verve=new makeCM("verve") //Making the menu object. Argument: menuname
verve.frames = 0

//Menu properties   
verve.pxBetween=0
verve.fromLeft=-1 
verve.fromTop=151   
verve.rows=1 
verve.menuPlacement="left"
                                                             
verve.offlineRoot="" 
verve.onlineRoot="" 
verve.resizeCheck=1 
verve.wait=1000 
verve.fillImg="/images/spacer.gif"
verve.zIndex=0

//Background bar properties
verve.useBar=1
verve.barWidth=768
verve.barHeight=21
verve.barClass="clBar"
verve.barX=0
verve.barY=verve.fromTop
verve.barBorderX=1
verve.barBorderY=1
verve.barBorderClass="clborder"

//Level properties - ALL properties have to be spesified in level 0
verve.level[0]=new cm_makeLevel() //Add this for each new level
verve.level[0].width=120
verve.level[0].height=21
verve.level[0].regClass="clLevel0"
verve.level[0].overClass="clLevel0over"
verve.level[0].borderX=1
verve.level[0].borderY=1
verve.level[0].borderClass="clLevel0border"
verve.level[0].offsetX=-1
verve.level[0].offsetY=-1
verve.level[0].rows=0
verve.level[0].arrow=0
verve.level[0].arrowWidth=0
verve.level[0].arrowHeight=0
verve.level[0].align="bottom"
verve.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.4)" 



//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
verve.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
verve.level[1].width=100//verve.level[0].width//*1.5
verve.level[1].height=20
verve.level[1].regClass="clLevel1"
verve.level[1].overClass="clLevel1over"
verve.level[1].borderX=1
verve.level[1].borderY=1
verve.level[1].align="right" 
verve.level[1].offsetX=-1 //-(verve.level[0].width-2)/2+20
verve.level[1].offsetY=5 //0
verve.level[1].borderClass="clLevel1border"
verve.level[1].arrow="/images/arrow_image.gif"
verve.level[1].arrowWidth=10
verve.level[1].arrowHeight=10